esports faq

Working with over 120 colleges and universities and many high schools across the US, we have developed a comprehensive list of frequently asked questions about esports and gaming. If you have any specific questions please contact us using the form below.

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The audience on YouTube & Twitch is larger than HBO Netflix & ESPN combined! By 2022, esports is projected to have over a 276 million audience.

Esports qualifies with the very definition of a sport. As it states in the Oxford English Dictionary, “An activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.” It also takes skills to be become a professional gamer/athlete, a player must learn diverse skills and techniques to further their skills just like a regular athlete. Sports are also a form of entertainment, esport tournaments are beginning to be broadcasted on ESPN in the United States and various networks around the world with millions of views. 

Short for electronic sports, esports is competitive video gaming at the professional level. In the same way that conventional sports like tennis and golf hold tournaments for the top players in the world to compete for cash prizes and notoriety, esports does the same, bringing individual players or teams of players together to battle in competitive video games like League of Legends and Overwatch. These competitions are exciting spectator sports whose popularity is sweeping the nation.

There are several esports Leagues that offer a variety of solutions for your respective institution. We are partnered with EGF, short for Electronic Gaming Federation. EGF has a comprehensive, progressive esports model that goes in lockstep with our vision.

Either one. Local clubs are a great start for schools just getting started. Focusing on learning the mechanics, logistics and curriculum around esports is key to deploying a successful esports program. Having a team allows you to compete with other schools and also opens the door for recruitment and scholarship opportunities.

There are thousands of High Schools & hundreds of Colleges and Universities already participating in esports and playing competitively. 

Each game has a specific strategy based upon game play and how many participants. The most common games range in players from 6 vs 6 to 1 vs 1. Members of the team or club do not necessarily need to be players. With esports there are many roles that require different talents and abilities. From shoutcasters to marketing and advertising or even coaching and analytics.

In the pro leagues there are several teams that participate in esports, like team liquid or cloud9. In the collegiate world there are over 200 esports teams and clubs. For more information on a local team or clubs please contact us.

Esports Integration offers not only curriculum, design and build services, but we have the ability to bring a local tournament to your venue. If it is announcing an esports program on campus or hosting a local tournament please contact us for more information.

Cost in esports ranges from simple labs and training rooms to extensive arenas and broadcast suites. Developing a roadmap for your esports program will help navigate not only cost of the program but direction for the next several year. For more information please contact us.

There are a host of games that are part of the esports community. From League of Legends to Rocket League or even Overwatch, games differ based on strategy and gameplay. When developing a roadmap for our clients we focus on the game play which offers the greatest scholarship and/or career opportunity. 

A match can be held in a variety of places. From local matches and competitions to large scale tournaments and regional championships. If you have any further questions about setting up matches or events please contact us.

Each program is different and will range from computers for gaming to a full broadcast and streaming suite. To develop a list of materials necessary for your specific program please contact us. 

Both CTE and STEM are part of our comprehensive esports curriculum. Our 4 year program covers CTE and National Core Standards by a marking period breakdown. Our curriculum planning guide walks the instructor through each lesson and notes the corresponding standards for that lesson.

Yes! While there are plenty of opportunities for sponsors to participate, we find the better the plan for the esports program the better we have for a sponsor to work with a team or club. Our process is to develop a roadmap for each institution. This is a business plan that will help in both direction for the program and obtaining sponsorships. Esports Integration works with many manufactures in the gaming and esports world. We will help develop and present your esports plan for sponsorship opportunities.

Yes! Just this past year there were over 16 million dollars in scholarships given out by both schools and tournaments.

Yes! Exclusive to Esports Integration we have a comprehensive 4 year high school curriculum. This curriculum covers gaming, programming , content creation, broadcast, shoutcast & streaming, marketing and advertising, as well as IT and network engineering. For more information about our comprehensive curriculum that meets CTE and core national standards please contact us.

Yes! With online streaming and advertising a club/team can earn money for content and subscribers. Part of our roadmap is to help navigate and design a program that will utilize streaming to earn income/revenue.

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