curriculum for esports

Industry in Mind

The esports industry is moving at a record pace. With the esport market reaching over 1 billion in revenue. More and more, software developers, broadcast agencies, and event and tournament organizers are looking for talented individuals to take esports to the next level. In development with our curriculum partners, Esports Integration bring to both K12 and High Education markets a full four year curriculum. 

K12 Market – High School and Middle School

Our comprehensive four year CTE and STEM approach, prepares students for what the esports industry requires. From broadcast and content creation to software development and marketing. We have worked with teachers, administration, curriculm directors and school board members to develop not only an industry rich program but one that follows curriculum and teaching standards as well.

Our industry professionals and educators identified the needs and requirements towards a path that will prepare individuals for a career in the esports industry. Our team identified three major pillars in which the industry is base upon. On that foundation specific curriculum was written and design to work in tandem with other aspects and curriculum. 

Curriculum Map

The education team has also developed a marking period by marking period pacing guild as well as a course selection guide that will be given to curriculum directors and guidance counselors. Adopting the esports to a school is one part of the equation; guiding students to an industry and career path is the other.

Higher Education - Colleges and Universities

Esports Integration will assist in developing a robust emerging curriculum through our profession development program. We will also integrate any existing, applicable curriculum into the esports program. Esports Integration will closely take a look at courses offered by the institution and each of these courses will be reviewed and tailored towards the esports trend pertaining to industry standards for that particular course. Some examples of existing curriculum we have developed in the past are: mass communications, media and graphics art, advertising and public relations, business administration, marketing concentration etc. Our team at Esports Integration continues to explore other opportunities and expand on them during the design of the roadmap.

Esports Roadmap Planning

Esports Integration will help navigate and develop an effective esports program, community and culture.

Enrollment & Recruitment

Esports is effective in increasing enrollment and used as a tool for recruitment. Esports Integration will equip your institution with the proper tools for success.

Curriculum Development

In development with our curriculum partners, Esports Integration brings to both K-12 and High Education markets a full four year curriculum.

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